Despite employing an updated version of the engine, interesting and oft-unique NPC selection and welcome gameplay tweaks such as an 'All Attack' button and the ability to use polearms from second rank, it was not well received. Sequels Eye of the Beholder II: The Legend of Darkmoon Main article: Eye of the Beholder II: The Legend of DarkmoonĮye of the Beholder II: The Legend of Darkmoon used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more 'roleplaying' aspects to the game.Įye of the Beholder III: Assault on Myth Drannor Eye of the Beholder III: Assault on Myth DrannorĮye of the Beholder III: Assault on Myth Drannor was not developed by Westwood Studios, the developer of Eye of the Beholder and The Legend of Darkmoon, but rather in-house by the publisher SSI. It was also possible to import a party from Eye of the Beholder into The Legend of Darkmoon or from The Legend of Darkmoon into Assault on Myth Drannor thus, a player could play through all three games with the same party. The possibility to increase the size of the player's party through the recruiting of NPCs was a tradition in all of the Eye of the Beholder series. This can be increased to a maximum of six characters, by resurrecting one or more of the dead NPCs bone remains or finding NPCs that are found throughout the dungeons. Template:R The player controls four characters, initially, using a point-and-click interface to fight monsters. This was changed in the later released Amiga version, which featured an animated ending.Įye of the Beholder featured a first-person perspective in a three-dimensional dungeon, similar to Dungeon Master. Nothing else was mentioned in the ending and there were no accompanying graphics. Once the eponymous beholder is killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers returned to the surface where they were treated as heroes. The team descends further beneath the city, going through Dwarf and Drow clans, to Xanathar's lair, where the final confrontation takes place. The adventurers enter the city's sewer, but the entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. 3.2 Eye of the Beholder III: Assault on Myth Drannor.3.1 Eye of the Beholder II: The Legend of Darkmoon.The third game, however, was not written by Westwood, who had been acquired by Virgin Interactive in 1992 and created the Lands of Lore series instead. The game had two sequels, Eye of the Beholder II: The Legend of Darkmoon, released in Template:Vgy, and Eye of the Beholder III: Assault on Myth Drannor, released in Template:Vgy. A port to the Atari Lynx handheld was developed by NuFX in 1993, but never officially released. The Sega CD version features an exclusive soundtrack composed by Yuzo Koshiro. in Template:Vgy for the MS-DOS operating system and later ported to the Amiga, the Sega CD, Game Boy Advance and the SNES. It was published by Strategic Simulations, Inc. (March 2011)Įye of the Beholder is a role-playing video game for computers and video game consoles developed by Westwood Studios. Unsourced material may be challenged and removed. Please help improve this article by adding reliable references. ![]() ![]() This article needs additional citations for verification.
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